I recently picked up SFV with the launch of Arcade Edition. The HK command dash crossup is definitely escapable if they're aware of what's going on, so keep'em honest with the LP Kunai variation. Street Fighter Wiki is a FANDOM Games Community. The medium and hard endings are special cancelable which is useful as both Neck Breaker and Tsumuji can be used off this and starts Ibuki's vortex. With that in mind, if you wanna learn Ibuki, I think that the EX Kunai vortex is a great place to start. If you're feeling ham, do a second LK command dash to cross them up again. You can always use LK command dash to mix it up even further. I've barely looked into exploring V-Trigger outside of what I did in the vid, wanted to get a handle on Ibuki's other stuff first. Welcome to the wiki. There are no high-jump cancels (SF3 Chun, SF4 Ibuki / Viper) There are no high-risk feint moves you have to insert between normals (SF4 Viper) There are no focus-cancels (SF4, eg. If you scroll down just a little bit you'll stumble across the quick search section that allows you to navigate the guide more easily. :'(. cr.MP is your best button when you're in close but too far for st.LP/st.MP to connect. Problem with this setup is that it isn't fast enough. Being too far will result in far LP, a move which is unable to initiate Target Combo 4 and instead works for Target Combo 5, another less useful target combo. Lk dash, mk dash (bomb will explode during dash) and use s.mp xx lk dash to cross under them again (catch them right after the explosion), Mk dash mk dash (looks weird as hell) and then back to number 1. Really helpful, definitely will study in the lab. Like with any mixup, if you abuse it too much, it gets easier to block. I agree. The cr.MK will also counter hit any normal they try throw out after blocking cr.MP. with Gen hands combos) There are no renda cancels (SF2) There is no charge partitioning (SF3 Urien, Remy) There are no difficult custom combos (Alpha 3, CvS2 A-groove) In this game the Ibuki player must hold forward on the directional pad while the medium punch is Input after the close light punch or else Ibuki will be using the Cross Rush mechanic. Wow this thing cross-ups pretty strangely in the corner! Might be a weaker mixup than I originally thought or maybe there's a way to fine tune it to make it so they can't jump out of it. I struggle to think of more than 5 or 6 notable example of that kind of thing in SFV, excluding Urien and Ibuki setups. Why the Hell doesn't she have tsumuji in a game where the ENTIRE CAST so far has something safe they can cancel into to maintain spacing. Here's a version with Ryu blocking so you can see the block direction from the animation and a delayd back mp version. The one I've been using a lot is c.mp to kunai. Observant players can just react to the cross up pretty easily, due to the lack of ambiguity. With stuff like this, it's hard to know if you can optimize it more. Her footwear consists … Link Combos are a lot less restrictive in terms of Proximity Attack range than this target combo meaning they can be more reliable in some instances. This attack is very similar to the IV incarnation. Could inputs be timed to block both the right-side and cross-up attacks? It is useful for point blank punishes due to Ibuki's three frame startup on her jab and helps against Armor as, while Ibuki's jab doesn't break it, the followups come out extremely quickly meaning Ibuki will quickly rack up the amount of hits to break. A tall order of a character, definitely for experts. It is recommended that Ibuki players still learn her Link combos, especially those starting with medium punch (her most positive normal on hit and block) as they will usually lead to higher overall damage than what this Target Combo will allow. Target Combo 4 is one of Ibuki's Target Combos in the Street Fighter IV series and Street Fighter X Tekken. 8.7 Rating. If you want damage you can do c.mp into command grab but it's punishable. If st.MP counterhits, it combos into cr.MP which you can cancel into HK Kazekiri. You can do your vortex like normal ignoring the bomb or you can utilize it. To master Ibuki's playstyle you must be … Thanks. Street Fighter V > General Discussions > Topic Details. The Street Fighter V characters count has reached 35! ” Ibuki is a playable character in Street Fighter V. She is was initially was supposed to be released in May, but she was delayed to July 1, 2016 to be released with Balrog, making her the 1st female character to be DLC. twitch.tv. If st.MP counterhits, it combos into cr.MP which you can cancel into HK Kazekiri. to join! 67. Gives her guaranteed meaties on (no) quick rise HP Raida ender - main corner combo ender for Ibuki. Fix her ♥♥♥♥ing neutral game for God's sake. Confirm into target combo. the MP and HP stages are also special cancelable. Also, you can always do MK command dash to make sure they can't escape as they land. 0 Tips. With as many tools as she has, knowing what to learn first isn't obvious. In this case, if the guy is crouch blocking, it doesn't matter if he blocks the right way, he'll get hit cuz it's a jumping attack. Unique to this Target Combo is the fact that you can use it no matter which direction you jump. We're seeing lots of crazy combos surfacing as Street Fighter V's Ibuki spends more time in the wild, most involving a lot of kunai-flinging and bomb-throwing, mixed with expertly timed jump-ins and dashes. All combos have a demonstration and … STREET FIGHTER IBUKI 1/4 SCALE ULTRA STATUE ... His classic appearance is the Nostalgia costume in SFV, and now he’s available as an articulated 1/12 scale figure! XianTV - Ibuki SFV. It's blind so it doesn't matter if you hit or not, the cross up is coming. the MP and HP stages are also special cancelable. Target Combo 4's spiritual successor in SFV. Good video. However, a July push was worrying but intriguing. Akuma debuted in 2017 as an in-your-face bruiser… Ibuki has a curvy yet athletic build, and her black hair, remarkably divided in long, angular bangs at the front and back, is held back tightly in a topknot that drops well below her waist. xianmsg - Twitch. Siiiiick. It allows her to fully combo from a 3 frame jab. With as many tools as she has, knowing what to learn first isn't obvious. ibuki feels so impotent without ca gauge or v-trigger. https://streetfighter.fandom.com/wiki/Target_Combo_4_(Ibuki)?oldid=223715. 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